Message 1 of 5
Question: About VFX Pipeline and workflow in Post-Production stage.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi guys, I'm looking for in-depth information about "VFX Pipeline and workflow in Post-Production" and WHY we should stick to them.
I have read related topics about this but i want to learn more in-depth. (Especially in 3D CGI and MAYA)
For example:
Let's Start with Modeling (Artist done their tasks) => Rigging Artist Reference they files => Animator Ref again the Rig Files for animating => VFX/Simulator do the same take ABC file => Lookdev artist take all of them to look development and Render
P/s: Example above is not right and data format also wrong i just write it down to describe the information that i'm looking for.
I would like to learn more about this to correct myself.
Thanks for your help