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Problems loading FBX exported from Maya into Unity

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YASUSHI_EMOTO
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Problems loading FBX exported from Maya into Unity

When I export a mesh containing a blendshape from Maya to Unity, the blendshape name goes wrong.

For example, if you create a blend shape called "test" and FBX export it to Unity, it will be named "blendShape1.test" on the Unity side.

Is there any way I can get around this issue?

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