polyUnite node crash

polyUnite node crash

BurkhardRammner
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polyUnite node crash

BurkhardRammner
Collaborator
Collaborator

Maya2019.2 is out, fine!

 

Unfortunately, I have a rather basic problem, which seems to be as old as Maya1998.0

 

The 'polyUnite' node crashes when I want to combine  rather large meshes. I already reported that to AD

(CER_201012797)

 

stack:

PolyEngine.dll!nMatrix::setToIdentity
PolyEngine.dll!TpolyGeom::computeVertexNormals
PolyEngine.dll!TpolyGeom::update

 

Yes, the meshes are fine and also the normals (100 % sure)

 

Because of that, I had to decide to write my own polyUnite node. It works great. And its very fast (multithreaded).

Mayas 'polyUnite' is very, very slow on large meshes and only single threaded...

(like 1 minute compared to 10 hours!)

 

Unfortunately, I have to use MVectorArray for the creation for the face vertex normals. When the MVectorArray gets too large (> ~30 mio elements), it crashes Maya.

(BSPR-33811 API: M*Array classes crash when too large)

 

Sooo, I cannot combine my large meshes.

Any idea how I could succeed with that?

 

thanks!

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