polyUnite node crash
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Maya2019.2 is out, fine!
Unfortunately, I have a rather basic problem, which seems to be as old as Maya1998.0
The 'polyUnite' node crashes when I want to combine rather large meshes. I already reported that to AD
(CER_201012797)
stack:
PolyEngine.dll!nMatrix::setToIdentity
PolyEngine.dll!TpolyGeom::computeVertexNormals
PolyEngine.dll!TpolyGeom::update
Yes, the meshes are fine and also the normals (100 % sure)
Because of that, I had to decide to write my own polyUnite node. It works great. And its very fast (multithreaded).
Mayas 'polyUnite' is very, very slow on large meshes and only single threaded...
(like 1 minute compared to 10 hours!)
Unfortunately, I have to use MVectorArray for the creation for the face vertex normals. When the MVectorArray gets too large (> ~30 mio elements), it crashes Maya.
(BSPR-33811 API: M*Array classes crash when too large)
Sooo, I cannot combine my large meshes.
Any idea how I could succeed with that?
thanks!