Please let me know what you think of my WIP
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Hey guys,
So Ive come to a point in the rigging where the keyframes I set, when I am transitioning between frames my mesh disappears when I click-hold- and drag my mouse
and reappears when I let go, however I want to see how the model looks in between the key frames as I am sliding between them, not just when I let go…
I tried the same thing on a simpler model and it worked fine
Which obviously suggests my file is too complex and computer cant handle that…
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My question is, could you guys look into the file and see if theres anything I could omit or do something about to make the maya scene run more smoothly?
(In the file I have attached, the keyframes are set from 0-70 to close one eye at a time)
(I really cant afford a new comp now, and if I do I don’t even know what specs are supposed to make it so I don’t lag like this)
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EDIT)The reason I chose to have this much polys for the head was because I based it off of The Order 1886 retopo mesh
So that shouldnt be the problem right??
(Since they are using the same amt of faces and thats only for the head area, in game they had to render the whole body and multiples, and I would like to think my comp is good enough to run The Order 1886 on high settings)
Heres the picture of the retopo of the Order that I followed
http://img.techpowerup.org/170419/order1886-ref.png
Heck, even WoW had a decently large amount of faces for the basic looking fidelity they went after
http://media.mmo-champion.com/images/news/2013/november/bconArtOfWoW058.jpg