Please let me know what you think of my WIP

Please let me know what you think of my WIP

Anonymous
Not applicable
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Message 1 of 4

Please let me know what you think of my WIP

Anonymous
Not applicable

Hey guys,

 

So Ive come to a point in the rigging where the keyframes I set, when I am transitioning between frames my mesh disappears when I click-hold- and drag my mouse

 and reappears when I let go, however I want to see how the model looks in between the key frames as I am sliding between them, not just when I let go…

 

I tried the same thing on a simpler model and it worked fine

 

Which obviously suggests my file is too complex and computer cant handle that…

 

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My question is, could you guys look into the file and see if theres anything I could omit or do something about to make the maya scene run more smoothly?

(In the file I have attached, the keyframes are set from 0-70 to close one eye at a time)

 

(I really cant afford a new comp now, and if I do I don’t even know what specs are supposed to make it so I don’t lag like this)

 

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EDIT)The reason I chose to have this much polys for the head was because I based it off of The Order 1886 retopo mesh

So that shouldnt be the problem right??
(Since they are using the same amt of faces and thats only for the head area, in game they had to render the whole body and multiples, and I would like to think my comp is good enough to run The Order 1886 on high settings)

Heres the picture of the retopo of the Order that I followed
http://img.techpowerup.org/170419/order1886-ref.png

Heck, even WoW had a decently large amount of faces for the basic looking fidelity they went after
http://media.mmo-champion.com/images/news/2013/november/bconArtOfWoW058.jpg

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Message 2 of 4

keith112
Advocate
Advocate

Hi,

 

So first of the face looks great topology wise. Great job. It is quite high density wise but of course it all depends on what you want from it. 

 

so the problem you're having with the disappearing face comes form your layers.

 

you had Playback switched of. the P in your layers needs to be on to see it.

playback.PNG

 

I'll get back to you about speeding up your scene once I look at it a bit more.

 

 

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Message 3 of 4

keith112
Advocate
Advocate

Deleting the non deformer history helps a bit anyway. 

Message 4 of 4

Anonymous
Not applicable

Thanks keith deleting  the non deformer sped it up a ton!

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