Maya Forum
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya topics.
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Pixel Perfect UV Grid

Message 1 of 1
115 Views, 0 Replies

Pixel Perfect UV Grid

Imagine I have a 256x256 texture that is going to be taking up the 0 to 1 UV space. I have a bunch of tris, (I've triangulated the mesh and then cut all the faces into their own UV shells). I want to arrange them so each one occupies the space of one pixel in a grid of UV shells inside the 0 to 1 space. Is something like this easily doable? Probably have to get python involved? Just wanted to see if anyone had done anything like arranging shells in a grid based off a set value of distance. In this case I could just do 1/256 and offset by that much each time , than when the first row of UV shells is laid out to 1, it starts a new row on top and continues like this.


Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report