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I have five objects in a scene and I want their pivot points so they are all adjusted in synchronous XYZ directions. I'm holding D to activate Custom Mode and rotating their pivot points so the XYZ arrows are all pointed correctly. However when I move to another object, then go back to the object whose axis I have rotated- the pivot point has returned to its original rotation, which is incorrect.
How do i get the pivot point adjustment to stay. I tried Freeze Transformation after I manipulated the pivot point but that did not work either. Thank you.
Solved! Go to Solution.