Parallel evaluation mode issues...
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When will the Parallel mode / DG mode issues be fixed?
I have a scene where one object will not update properly in DG mode while another will not update in Parallel, so the whole scene is really hard to work in.
Sadly, this scene only has some cubes and some extruded text. I have an animated camera with an animated aim constraint. The extruded text animates into place as the camera does a fly-by.
The text will not GRAPHICALLY update in DG mode unless I select it. When I select the transform, the transform is in the correct spot but the geometry is not. Works fine in Parallel mode, but...
...the camera AIM constraint will not read the animation in Parallel mode. So if I move the aim constraint locator, it stays in the new spot despite the fact that the animation should pop it back into place.
It is ridiculous that this happens.