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OpenCL problems

Message 1 of 3
495 Views, 2 Replies

OpenCL problems



I was wondering why these problems show up when I start up maya 2020. I have an NVIDIA GTX 1060 and Intel (R) UHD Graphics 630 and both drivers are updated.


Failed to execute
Traceback (most recent call last):
File "C:/Users/sen_x/OneDrive/Documents/maya/scripts\", line 6, in <module>
import vaccine
ImportError: No module named vaccine
Initialized VP2.0 renderer {
Version : 2016.11.53.12. Feature Level 5.
Adapter : NVIDIA GeForce GTX 1060/PCIe/SSE2
Vendor ID: 4318. Device ID : 16027
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 6144 MB.
CPU Memory Limit: 15419.2 MB.
MultiDraw consolidation: enabled
OpenCL evaluator is attempting to initialize OpenCL.
Detected 2 OpenCL Platforms:
0: Intel(R) Corporation. Intel(R) OpenCL HD Graphics. OpenCL 2.1 .
OpenCL evaluator failed to find OpenCL device with vendor NVIDIA Corporation.
00:00:00 732MB WARNING | [mtoa] [<built-in>] [node aov_write_vector] Assigning temporary node id 1138176 to associated Maya type name aiAovWriteVector.

Message 2 of 3
in reply to: sen_xiong



Not directly related to OpenCL, but...


Please install the Maya Security Tools:

I also recommend to delete the or even better simply reset of ALL Maya Preferences in your user documents folder. For a complete reset of ALL Preferences, rename the maya folder to maya_backup.

You can find more about the vaccine issue here:

Message 3 of 3
in reply to: mspeer

Thanks! I fixed the vaccine issue but OpenCl still unsolved haha... i appreciate it though

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