OpenCL problems
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I was wondering why these problems show up when I start up maya 2020. I have an NVIDIA GTX 1060 and Intel (R) UHD Graphics 630 and both drivers are updated.
Failed to execute userSetup.py
Traceback (most recent call last):
File "C:/Users/sen_x/OneDrive/Documents/maya/scripts\userSetup.py", line 6, in <module>
import vaccine
ImportError: No module named vaccine
Initialized VP2.0 renderer {
Version : 2016.11.53.12. Feature Level 5.
Adapter : NVIDIA GeForce GTX 1060/PCIe/SSE2
Vendor ID: 4318. Device ID : 16027
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 6144 MB.
CPU Memory Limit: 15419.2 MB.
MultiDraw consolidation: enabled
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 2 OpenCL Platforms:
0: Intel(R) Corporation. Intel(R) OpenCL HD Graphics. OpenCL 2.1 .
OpenCL evaluator failed to find OpenCL device with vendor NVIDIA Corporation.
00:00:00 732MB WARNING | [mtoa] [<built-in>] [node aov_write_vector] Assigning temporary node id 1138176 to associated Maya type name aiAovWriteVector.