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Objects created with nCloth broken or disappeared after export to .fbx

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Message 1 of 3
Anonymous
540 Views, 2 Replies

Objects created with nCloth broken or disappeared after export to .fbx

Hello,
I'm trying to export my scene to .fbx and having a problem with the former nCloth objects. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up, and no extra shapes on transforms. But after export to .fbx objects whether return to their state before nCloth or to the basic shape they were made of.

I don't understand what's going on here. Can anyone help me?

 

2 REPLIES 2
Message 2 of 3
jordan.giboney
in reply to: Anonymous

Hi @Anonymous 

 

Thanks for posting! Would you be able to share your scene file with me to investigate further? It would be great to have a "before export" file and the fbx export to compare to. If you prefer you can send it to me in a pm 🙂 

 

Thanks again for being a part of our community!



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


Message 3 of 3
Anonymous
in reply to: jordan.giboney

Hi @jordan.giboney 
Thank you for your response! 
Sure, I can share those files. 

Here is the link to download them from Drive https://drive.google.com/drive/folders/1XNpVYCW4D6CtL3YM6U9Ya7GoH8u33apB?usp=sharing

 

Thank you very much for your help!

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