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Objects created with nCloth broken or disappeared after export to .fbx

Message 1 of 3
540 Views, 2 Replies

Objects created with nCloth broken or disappeared after export to .fbx

I'm trying to export my scene to .fbx and having a problem with the former nCloth objects. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up, and no extra shapes on transforms. But after export to .fbx objects whether return to their state before nCloth or to the basic shape they were made of.

I don't understand what's going on here. Can anyone help me?


Message 2 of 3
in reply to: Anonymous

Hi @Anonymous 


Thanks for posting! Would you be able to share your scene file with me to investigate further? It would be great to have a "before export" file and the fbx export to compare to. If you prefer you can send it to me in a pm 🙂 


Thanks again for being a part of our community!

Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA

Message 3 of 3
in reply to: jordan.giboney

Hi @jordan.giboney 
Thank you for your response! 
Sure, I can share those files. 

Here is the link to download them from Drive


Thank you very much for your help!

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