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Normal display bug with Maya2023

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mihara_tomonariqualiarts_jp
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Normal display bug with Maya2023

In Maya2023, when a vertex is moved, the polygon's normal is displayed incorrectly in ViewPort.
When values are specified from the channel box, they are displayed correctly.
It also appears to behave correctly when Tweak Mode is enabled for the move tool.

 

Problem with Maya2023 and Maya2023.1 on Windows 10.

This does not occur in Maya2022.3.

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Message 2 of 3

I love it, thank you! It's my favorite subject!
Message 3 of 3

I deleted the prefs directory and it reproduces.
Is there any workaround?

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