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Non-Orthogonal Matrix support

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Message 1 of 2
VansFannel
2705 Views, 1 Reply

Non-Orthogonal Matrix support

I've just started to learn Maya 2022 and when I have tried to export this scene to Unreal:

 

monster.png

 

 

I got the error message:

 

One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects:

Head

 

How can I fix this error?

 

You can download this Maya scene here.

1 REPLY 1
Message 2 of 2
brentmc
in reply to: VansFannel

Hi,

 

This happens because you have non-uniform scaling on the child mesh and then you rotated the parent one.

Try selecting the topmost mesh and freezing the scaling.

Modify > Freeze Transformations > Options (with just Scale checked)


screenshot_000463.png
--
Brent

Brent McPherson
Principle Engineer

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