need some help with UV's
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I have a problem with my mesh UV, I put together this mesh in zbrush and did the UV map in maya, and didn't like how blocky it looked so I smoothed out the edges of the shirt in maya and when I port over the UV map to substance painter it breaks, I have no idea what the issue could be I tried to port a different version of the shirt, I tried to give the shirt a different UV seam, it didn't work, so I genuinely have no clue what the issue might be, can someone help me out??
how the UV looks with hard edges...
how the UV looks when I smooth edges in maya.