navigating in clustered narrow space with camera tools is there a better way?

navigating in clustered narrow space with camera tools is there a better way?

estuary24
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navigating in clustered narrow space with camera tools is there a better way?

estuary24
Enthusiast
Enthusiast

    I am modeling a narrow room connected to a corridor with turns. It's hard to model the intricacies of corners because the space is so small. I am using fly and walk camera tools which is really helpful. I am writing in the forum because I was wondering if there are other tricks that I don't know that will help me place the corners and shelves in the correct places

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jordan.giboney
Autodesk Support
Autodesk Support

Hi @estuary24

 

Thanks for posting! When moving objects, you can adjust their pivot points to a custom location (like the corner of a shelf, for example), and then use the Snap to Curve setting to pop that shelf into position (like the curve associated with a wall). 

 

There's also Display layers that you can add objects to that you don't need to see at that moment. You can add objects as needed and then turn the visibility of the layer on/off to check locations 🙂 

 

Let me know if that helps! Or if you have any other questions, I would be happy to help with those as well!



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


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estuary24
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    Thank you, but this isn't what I'm having trouble with. What I am having trouble with is placing the corners exactly where they are supposed to be located and it is hard to see what I am doing in perspective view. The fly and walk tool helps a lot to see better inside the small room. I think I may have to just use the top view to place everything the way its located in this room in real life

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damaggio
Mentor
Mentor
Accepted solution

You can set your perspective camera with a much wider lens like 18 or 15 or whatever works for you.

That will allow you to see much more into narrow spots.

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Mickey-G
Advocate
Advocate
Accepted solution

Here are a few ideas that come to mind:

 

1. Have multiple panels so you can have topview and perspective open at the same time. I occasionally do this when matching blueprints. 

 

2. on your viewpoint panel under Shading>X-Ray to see through objects. Can be combined with Wireframe on Shaded if that helps.

 

3. If your walls are made of planes Shading>Backface Culling will let you look through the back of walls and still see objects you're moving when the camera is outside the room.

 

4. Use display layers so you can quickly hide/wireframe objects that get in your way.

 

5. If you're modelling a single object at a time, select it and hit ctrl+1 for isolated view, then hit it again once you want to see everything. 

 

6. If you're working on room architecture, I'd use the grid and snapping so it's easy.

 

Hope these help!