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Hey,
I am currently working on nClothes a bit, for now I started with the simple case of "curtains". 😉 I figured out how to attach a constraint and a locator to a part of the nCloth plane and how to animate the curtain this way.
Since I only need a static render, I would like to somehow morph the mesh without baking the new shape into the nCloth. Is there a simple way to do so? In my case, I would like to compress the curtain and only let it "relax" in the animation afterwards.
I hope you can help me out a bit 🙂
Cheers
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