Model Patterns using MASH NETWORK

Model Patterns using MASH NETWORK

luis_alcala
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Model Patterns using MASH NETWORK

luis_alcala
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Hello my wonderfully smart people. Here for knowledge again. I am trying to see if anyone has tried to model geometry pattern using the MASH network in maya? Trying to create an outsole pattern, that is scalable, like the image attached. I have seen some videos of people doing procedural modeling with Mash and I am looking for guidance on how to even start this. If you look at the design the lugs go from big to small with a wide to tight spread. I know this might be achievable in Grasshopper but in not familiar with it, but I do know Maya. Any insight on this would be amazing and it would really help out in this project. Thanks in advance hopefully someone can shed some light on this matter. Thank's everyone. 

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Message 2 of 8

jordan.giboney
Autodesk Support
Autodesk Support

Hi @luis_alcala 

 

Thanks for posting! 🙂 You mentioned watching some videos, would you mind sharing those links specifically? If theres a project that you are trying to emulate it would be awesome to have that reference in addition to the image you shared. 

 

Thanks again!



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


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Message 3 of 8

luis_alcala
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Hey Jordan,

 

Thank you for the reply. These are the videos that I have looked at so far:

 

https://youtu.be/k9PKapbY6SI

 

https://youtu.be/59zC7vsMG0U

 

https://youtu.be/CbxE5AUh1IM

 

https://youtu.be/K-Vw_YA3dTE

 

https://youtu.be/CysqH3gw9TI

 

The idea is like I previously mentioned. I want to replicate the lug design I attached at the bottom of an outsole  using MASH so that it is non destructive. Just in case I want to change the lug pattern and count I wont have to remodel and replace the lugs.  

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Message 4 of 8

luis_alcala
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Man, been trying to rattle this thing out and it kicking my behind. Anybody in the universe have some guidance on the topic? Could really use a lifeline

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Message 5 of 8

jordan.giboney
Autodesk Support
Autodesk Support

Hi @luis_alcala 

 

Thanks for sharing those links 🙂 I think this one looks most promising for what you are trying to achieve - https://www.youtube.com/watch?v=K-Vw_YA3dTE&feature=youtu.be

 

Do you have an in-progress scene that you can share? I would love to see how you've started this project and offer advice for next steps 🙂 To attach a scene file to a post, you will have to compress it into a .zip file.

 

Thanks again!



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


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Message 6 of 8

luis_alcala
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Sure  

 

This is what I have so far. Not much I know but Im trying to figure this out. Any help would be awesome. Adding a link to the 

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Message 7 of 8

luis_alcala
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well back here again. So I managed to get the lugs to duplicate using MASH. Pretty happy with the use of the MASH Network. Next question I have is the following:

 

1. After duplicating my MASH shapes is there a way to rotate specific parts of the MASH Network individually without converting the MASH network to geometry? if you look at the attached image, majority of the lugs face the same direction, as drawn in shape one. Then, some of them rotate clockwise and other counterclockwise like shape number 2. is there a node that can be used to tell MASH to only rotate the specific lugs I want with a falloff radius. 

 

i know this seems very convoluted but I would like to have the option to replace the lugs is the design changes. 

 

Also, as you can see from the drawing, the lugs change in size and design. Can I create a single mash network to control all these parameters? Any light that can be shed on this matter would be a huge help. Attaching my scene just in case someone want to look at where I am at. Thank you. 

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Message 8 of 8

luis_alcala
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forgot to attach the image I was referring to.

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