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Model Patterns using MASH NETWORK
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Hello my wonderfully smart people. Here for knowledge again. I am trying to see if anyone has tried to model geometry pattern using the MASH network in maya? Trying to create an outsole pattern, that is scalable, like the image attached. I have seen some videos of people doing procedural modeling with Mash and I am looking for guidance on how to even start this. If you look at the design the lugs go from big to small with a wide to tight spread. I know this might be achievable in Grasshopper but in not familiar with it, but I do know Maya. Any insight on this would be amazing and it would really help out in this project. Thanks in advance hopefully someone can shed some light on this matter. Thank's everyone.