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10-22-2016
11:47 PM
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Hello
Lets say there are 2 different objects in the scene, i want to translate one object and mirror its position to the other object, like:
object 1: x 3 y 5 z 10 => object 2: x -3 y 5 z 10
In fact, like the reflection option when it comes to move vertex points, but for objects like mesh, groups, curves etc. I dont use the normal mirror option to create a new mirrored object, since the objects already exist. Just mirror position.
A simple one click solution would be nice, without grouping stuff or whatever.
I guess, if there is no such tool, you could script a function that simply copies translation and inverts one value (like in this case, x)
thanks & greetings
Solved! Go to Solution.