- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I downloaded Maya2020 trial (for business user + single user) to my macbook pro(16-inch, 2019, macOS Big Sur ver 11.1). It worked well at that time and I shut down the macbook as normal. However, when I used the macbook today and launched the Maya app again, it popped out stack trace error message. I have found a similar issue here but its solution was about versioning.
I have re-installed a few times but it didn't work. I have also reset the maya preference as mentioned and still not working. Here below is the error message and hope that someone could help:
Stack Trace:
Cannot find procedure "shaderBallRendererMenuUpdate".
Start of trace: (command window: line 1).
shaderBallRendererMenuUpdate (command window: line 1).
=================================================
loadPlugin renderSetup;
// renderSetup //
// Error: line 1: Cannot find procedure "MTsetToggleMenuItem". //
// Error: file: /Applications/Autodesk/maya2020/Maya.app/Contents/scripts/muscle/cMuscle.mel line 505: menu: Object 'mainRigDeformationsMenu' not found. //
// AbcExport v1.0 using Alembic 1.7.5 (built Feb 7 2018 13:51:52)
// AbcImport v1.0 using Alembic 1.7.5 (built Feb 7 2018 13:51:52)
// Error: file: /Applications/Autodesk/maya2020/Maya.app/Contents/scripts/others/addSelectTypeItem.mel line 101: Cannot find procedure "updateSelectTypeItemState". //
// Error: file: /Applications/Autodesk/maya2020/Maya.app/Contents/scripts/startup/autoLoadPlugin.mel line 35: initializePlugin function failed (gpuCache) //
// Error: line 1: initializePlugin function failed (gpuCache) //
// Warning: file: /Users/kayilam/Library/Preferences/Autodesk/maya/2020/prefs/filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: /Users/kayilam/Library/Preferences/Autodesk/maya/2020/prefs/filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: /Users/kayilam/Library/Preferences/Autodesk/maya/2020/prefs/filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: /Users/kayilam/Library/Preferences/Autodesk/maya/2020/prefs/filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. //
// Error: file: /Applications/Autodesk/maya2020/Maya.app/Contents/scripts/startup/ModObjectsMenu.mel line 56: setParent: Object 'mainModifyMenu' not found. //
// Error: Failed to register Initialize Maya Modify menu. Cannot add Convert Primitives to Polygons menu item. //
evalDeferred "shaderBallRendererMenuUpdate";
// Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. //
import arnold
// Successfully imported python module 'arnold'
import mtoa
// Successfully imported python module 'mtoa'
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
// Successfully registered renderer 'arnold'
updateRenderOverride;
// Loading Bifrost version 2.0.3.0
// Bifrost: Loading library: Amino, from: Autodesk.
// Bifrost: Loading library: AminoMayaTranslation, from: Autodesk.
// Bifrost: Loading library: bif, from: Autodesk.
// Bifrost: Loading library: bifrostObjectMayaTranslations, from: Autodesk.
// Bifrost: Loading library: geometries, from: Autodesk.
// Bifrost: Loading library: fluids, from: Autodesk.
// Bifrost: Loading library: particles, from: Autodesk.
// Bifrost: Loading library: file, from: Autodesk.
// Bifrost: Loading library: midgard, from: Autodesk.
// Bifrost: Loading library: nucleus, from: Autodesk.
// Bifrost: Loading library: simulation, from: Autodesk.
// Error: line 86: Cannot find procedure "buildDefaultHotBoxMenu". //
// Error: line 1: Cannot find procedure "MTsetToggleMenuItem". //
// Error: line 1: Cannot find procedure "MTsetToggleMenuItem". //
updateRendererUI;
// Error: file: /Applications/Autodesk/maya2020/plug-ins/xgen/scripts/muAddShelfButton.mel line 124: Object '' not found. //
// Error: file: /Applications/Autodesk/bifrost/maya2020/2.0.3.0/bifrost/scripts/mw_loadui.mel line 120: setParent: Object '' not found. //
// Error: file: /Applications/Autodesk/maya2020/plug-ins/MASH/scripts/MASHCreateUI.mel line 102: setParent: Object '' not found. //
// Error: line 1: Cannot find procedure "shaderBallRendererMenuUpdate". //
updateRendererUI;
// Error: line 1: shelfLayout: Object '' not found. //
# Error: Error occurred during execution of MEL script
# line 1: shelfLayout: Object '' not found.
# Traceback (most recent call last):
# File "/Applications/Autodesk/Arnold/mtoa/2020/scripts/mtoa/cmds/arnoldShelf.py", line 44, in createArnoldShelf
# maya.mel.eval('$arnoldShelf = `shelfLayout -cellWidth 32 -cellHeight 32 -p $gShelfTopLevel -version \"2017\" Arnold`;')
# RuntimeError: Error occurred during execution of MEL script
# line 1: shelfLayout: Object '' not found. #
// Error: file: /Applications/Autodesk/bifrost/maya2020/2.0.3.0/bifrost/scripts/bifrostGraphMenu.mel line 296: menu: Object 'mainCreateMenu' not found. //
Solved! Go to Solution.