Message 1 of 5
Maya2017sp4 'local rotation axis' not updated correctly
Not applicable
10-13-2017
01:19 AM
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How to reproduce:
1 - Create 2 joints in front view.
2 - Select both and show their rotate axes (Display > Transform Display > Local Rotation Axes)
3 - select top joint
4 - go to attribute editor
5 - type say 45 in Rotate Axis field for z-coordinate and hit Enter
6 - no type 0 back in the ame field
In the viewport rotation axes are incorrectly updated - although z is set back to 0 axes do not go back to original position.