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Maya to Unreal export, pivot point isn't right

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0131030
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Maya to Unreal export, pivot point isn't right

Hello Mayas, I tried to import my mesh from maya to unreal. I have my object at 0,0,0 so is my pivot point and freeze ๐Ÿ˜ญ transformation,

0131030_0-1680014056340.png

 

But when I import it to Unreal, the pivot point seems off can someone point out my problem for me before I throw myself under the bus

0131030_1-1680014088764.png

 

 

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