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Maya to Substance workflow and creating low poly version for exporting

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01-03-2020
05:22 PM
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Greetings,
I'm new to Substance but have watched a few tutorials and have a basic understanding of it. My question regards the low- mesh version thats exported with the high-mesh version into Substance. My Maya shoe model was only saved as high poly, so can I simply use the Reduce poly option in Maya at 50%, or is there a better method? My understanding is that the low poly version needs to follow the high poly version in tensile density in order for the maps to be properly made, but any other advice is appreciated. Thank you