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Maya to animated GLB
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i have a rigged charater, built in CC4, with motion capture data applied to it using Motionbuilder and then i export it to 3ds max or Maya. 3ds max doesnt translate very well as the limbs get distorted. Maya works very well and the animation runs clearly on the screen. Finally i need to export as a GLB file for use in our VR headsets... this is where the problem begins as no Autodesk products seem to export animated GLTF or GLB files. i tried to use various plugins however they only export one frame (babylon plugin) and the animation is lost on the created GLB - just one static frame.