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Maya instancer Every Frame ReCalculate Problem..!!

3 REPLIES 3
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Message 1 of 4
flashermak
385 Views, 3 Replies

Maya instancer Every Frame ReCalculate Problem..!!

Hello,
When using Maya 2017 MASH instancer it re-calculates every frame even without animation on instances.
In case of we have millions of instances this is a big problem. When I moved to a frame it re-calculated and I wait for 40-60 secs. Is there a freeze function to prevent Maya to re-calculate instancer every frame? No animation on instances. I have only camera animation.

 

Render Engine: Redshift
Proxy: Redshift proxy objects.

3 REPLIES 3
Message 2 of 4
mspeer
in reply to: flashermak

Hi!

 

Currently i only can suggest to lower the value for "Number of Points" inside the Distribute node (or World node),

or use a complete different baking/instancing solution.

 

You can also disable the MASH node temporarily as simply hiding has no effect.

Message 3 of 4
flashermak
in reply to: mspeer

Thx mspeer. But this is not the solution...


@mspeer wrote:

Hi!

 

Currently i only can suggest to lower the value for "Number of Points" inside the Distribute node (or World node),

or use a complete different baking/instancing solution.

 

You can also disable the MASH node temporarily as simply hiding has no effect.


 

Message 4 of 4
techEFH67
in reply to: flashermak

Hi,

I have the same problem
Has anyone figured out how to fix this in 5 years?

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