Maya Exporting Glitched Transparent FBX
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Hi there,
I have a game I'm making in Unity and have characters made and animated in Maya. So far, everything has been fine... Except for this final character.
I just finished her animations and such and while she looks fine in Maya, her Game Exporter FBX Export in Unity looks like this. The body is transparent (Image 1). This not only looks odd, but effectively glitches out Unity's Scene view when I navigate around as long as she's there. I tried applying a texture to the transparent body and suddenly it turns the entire world black (Image 2). I have no idea why.
I also tried to import the exported model into Maya to check it. It imports... But it glitches out in a different way (ie elements like the eyes and the glasses are in random places whereas they were in the right spot in Unity).
I've tried everything I can think of. I deleted all non-deformer history. I performed a Cleanup command. I checked the mesh settings to make sure it's double-sided. I reversed and averaged the normals. I exported multiple times. I exported the FBX using the regular export function instead and the export had most of the mesh completely missing. The only export that didn't have this problem is exporting it as an OBJ which is useless to me since it loses all animation data. I tried messing with Unity's import settings and that didn't work. Our game has many characters and this is the only one this has happened to.
Any ideas what's going on here?