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I'm a freshly graduated game design student with still a lot to learn before i can get into the industry. Im working on a model from zbrush that i was able to retop and export into substance painter for baking. I had to bring my high into maya as my retop was resized to make it easier to work on and i needed to resize the high. Again, all i did was resize the mesh to the same size as my low. When i went to export the high out again at the correct size, maya crashed. When i opened it back up and tried to re-import the high in, nothing happened. Tried to open it in zbrush and substance. Again, nothing. I went into my files where the high .obj is and there is no more data on the saved file. Just a 0 byte file. My high is now completely gone and i don't know how to get it back other than starting from scratch. What's going on? what should i do? is there a way to get my high obj back?
Solved! Go to Solution.