Maya Component Tags into Modelling Operations
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I added this to the ideas forum so modelling can become more procedural, the example i gave is if u want to apply a bevel only on the intersecting edges created by a boolean it will work procedurally even if u move the boolean object. I know this works now automatically in Maya 2025 but having a Modelling Tab to plug in Component Tags for every Modelling Operation would make this very flexible. I used to do this with Maya Soup Group node, i even created a tutorial for nondestructive bevel where u could add and remove edges used in the bevel.
Is there a way to do this now in say Bifrost? It's been a while since i've played around with nodes, i focus on making high quality characters nowadays but it would be nice to have this in the future and possible a workaround now?
Would it be possible in Bifrost to create a group selection node that can be used in the Node Editor on operations?