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Maya 2019.3.1 Material/Texture Baking Editors menu option not in Maya - please help! :(

Maya 2019.3.1 Material/Texture Baking Editors menu option not in Maya - please help! :(

john.laska
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Maya 2019.3.1 Material/Texture Baking Editors menu option not in Maya - please help! :(

john.laska
Explorer
Explorer

I have a brand-new machine with a fresh network install of Maya 2019.3.1 from my organization (education). The issue is that the menu item listed here: Texture Baking Settings window | Maya LT 2019 | Autodesk Knowledge Network ; specifically "Navigate to Windows > Material / Texture Baking Editors > Texture Baking Settings." does not exist!

I have enabled the TURTLE plugin. (In fact, I have enabled every plugin.)

 

I have reset Maya's preferences and even removed the "prefs" folder altogether so it can be started fresh again.

 

I have also tried repairing the installation, uninstalling/reinstalling, and nuking the machine and installing everything again fresh; didn't make any difference.

 

The Output window shows this on startup:
Initialized VP2.0 renderer {
Version : 2016.11.44.12. Feature Level 5.
Adapter : Intel(R) UHD Graphics
Vendor ID: 32902. Device ID : 39745
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 1024 MB.
CPU Memory Limit: 15260.7 MB.
MultiDraw consolidation: enabled
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 1 OpenCL Platforms:
0: Intel(R) Corporation. Intel(R) OpenCL HD Graphics. OpenCL 2.1 .
OpenCL evaluator failed to find OpenCL device with vendor Intel(R) Corporation.
Turtle Renderer 2019.0.0
Running Turtle startup script

 

The Script Editor shows this on startup:

file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout "Maya Classic";
// AbcBullet v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08)
// Loading Bifrost version 2.0.5.1
// Bifrost: Loading library: Amino, from: Autodesk.
// Bifrost: Loading library: AminoMayaTranslation, from: Autodesk.
// Bifrost: Loading library: bif, from: Autodesk.
// Bifrost: Loading library: bifrostObjectMayaTranslations, from: Autodesk.
// Bifrost: Loading library: geometries, from: Autodesk.
// Bifrost: Loading library: fluids, from: Autodesk.
// Bifrost: Loading library: particles, from: Autodesk.
// Bifrost: Loading library: file, from: Autodesk.
// Bifrost: Loading library: midgard, from: Autodesk.
// Bifrost: Loading library: nucleus, from: Autodesk.
// Bifrost: Loading library: simulation, from: Autodesk.
// Warning: file: C:\Users\<redacted>\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\<redacted>\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\<redacted>\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\<redacted>\Documents\maya\2019\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. //
updateRenderOverride;
// cgfxShader 4.5 for Maya 201903.0 (Apr 14 2020)
// AbcExport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08)
evalDeferred "shaderBallRendererMenuUpdate";
// Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. //
import arnold
// Successfully imported python module 'arnold' //
import mtoa
// Successfully imported python module 'mtoa' //
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
// Successfully registered renderer 'arnold' //
updateRenderOverride;
// Warning: file: C:/Program Files/Autodesk/Maya2019/scripts/startup/autoLoadPlugin.mel line 35: Loading plug-in "mtoa" has resulted in changes to the scene that may need to be saved. //
// AbcImport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08) //
updateRendererUI;
+++++++ Turtle for Maya registered successfully ++++++
updateRendererUI;
updateRendererUI;

 

I am completely at a loss as to why this is not showing up - any suggestions?

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Message 2 of 2

john.laska
Explorer
Explorer
Accepted solution

SOLVED - hopefully this will help someone else out in the future!

The difference is that the Material/Texture Baking Editors menu option is only available is Maya 2019 **LT**, not Maya 2019 (full-fat). 

 

Sooooooo if you are looking up tutorials or documentation, verify the version of Maya you are using first!

 

</derp>

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