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So this is an issue I've now had with both Maya 2018 and now 2019, both student versions, without explanation everytime I launch Maya, it also opens Hypershade at the exact same time and freezes up completely, nothing to do but force close through task manager.
I've tried fresh installs, of both, completely wiping both from my computer uninstalling and deleting all files and fresh installing and still no fix. I'm not quite sure what to do now. Graphics card is completely up to date, and I'm running on Windows 10.
Output Window says:
Initialized VP2.0 renderer {
Version : 2016.11.54.12. Feature Level 5.
Adapter : GeForce RTX 2070/PCIe/SSE2
Vendor ID: 4318. Device ID : 7943
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 8192 MB.
CPU Memory Limit: 31051.4 MB.
MultiDraw consolidation: enabled
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 1 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 10.1.120.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
Choosing OpenCL Device GeForce RTX 2070. Device Type: GPU Device is available.
Maya 2019 crusher when opening Hypershade. I did this, but still crushes:
1. Update you graphic card driver
2. Try disabling OpenCL by adding
MAYA_DISABLE_OPENCL=1
Had the same issue (probably also crashing on opening a material in the Attribute Editor). It appears that the crash occurs when a material Thumbnail is processed.
You may try disabling the thumbnails update with the following line (or into the Hypershade before opening the scene) and see if Maya still crashes.
import maya.cmds as mc
mc.renderThumbnailUpdate(False)
Also, in my case, the crash happend only with texture paths with more than 205 characters (regarding the absolute path), you might check this too...
Hope this would help anyone.
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