Hi Folks,
At a loss on this one; obviously missing something simple - not sure what though.
Have a model of a house that contains *no* combined meshes. I have grouped the various parts of the polymesh in the outliner as follows:
BUILDING01 is one of the buildings in a large scene. What I'm doing at the moment is exporting the selection (i.e. BUILDING01) as an .OBJ - has to be this format.
As a test, I created a new scene and imported the .OBJ. I get the following information message:
"Your OBJ file contains faces shared by multiple groups. Maya cannot create multiple objects for this file. A single mesh object will be created instead. The OBJ group information will be captured in Maya sets."
Disabling Groups (and Point Groups) skips the information message but I end up with the same results ... a single polymesh in the Outliner. I can use the Polygons > Mesh > Separate function but I lose the hierarchy and associated polymesh names.
Is there a proper method of exporting to .OBJ while preserving the Outline hierachy?
Advance thanks,
hgagne
Hi natcoll,
Appreciate the reply; the .OBJExport panel doesn't appear to have the "Legacy Vertex" option anymore ...
Hi damaggio,
Appreciate the reply; I have exported an .FBX version - tested in 3DS Max and a re-import in Maya.
Understanding that .OBJ is not ideal, would appreciate some confirmation that .OBJ is just *not* capable of supporting groups ... seems like .OBJ is still accepted as one of the defacto output standards that a "good" mesh/scene should support.
Cheers,
From my experience when I export OBJ, even as groups it comes out as one merged mesh....stick with the FBX whenever you can, I really don't know technically why it does not work as OBJ.
Much appreciated!
I was able to export the .OBJ via 3DS Max 2015 ... at least the meshes are named according to their original "topmost" group names as opposed to PolySurface with a bunch of SETS.
Separating the meshes creates "PolySurface" entries but at least it localised - i.e. not Outliner > PolySurface > PolySurface.
Cheers,
Hello,
Thank you for posting to the Area Forums.
From testing in Maya it doesn't seem to be quite possible with the OBJ format. I do see that Maya creates sets with different face selections depending on the group they existed in, but it is difficult to translate that into the hierarchy that actually existed. I usually stick with OBJ when only exporting the model and no other information. If I am trying to get other information such as hierarchy, animation, rig, etc. I stick to FBX.
Hope you are able to workaround this issue somehow, but I am not really finding a way with OBJ.
Cheers,
Hi santd,
Appreciate the reply.
As you can see from the original post screen capture; the model meshes have been organized into group. I have separate groups (not displayed) for lights, cameras, etc. at the Outliner Top Level.
I exported to .OBJ by selecting the "Building" group assuming that when I choose File > Export Selection, the exporter would export the group name and meshes. Obviously, that's not working as expected.
As per my previous post(s) in this thread, I ended up having to use the Maya .FBX exporter, importing the .FBX into 3DS Max 2015, and then use the 3DS Max OBJ exporter.
I guess the "take away" from this reply is that ADSK should look to build a "standardized" set of individual exporters (ex: OBJ, FBX, etc.) that function across their entire product lines. Understanding that this may be an initial coordination effort, it would certainly go a *long way* into standardizing the user experience with native exporters - i.e. the behavior would be consistent regardless of products.
JMHO.
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