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Does anyone know of a way to have a material override that's only present in the viewport? I'm working on something that requires alot of solid color surface shaders in the render, but I also need to tweak the geometry a bunch and then see it rendered. So, I keep needing to override the material to lambert to work on the geo, and then removing it to render. It's not that bad, just annoying and repetative to do it that way.
Solved! Go to Solution.