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Mash object with aicolorjitter?

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Message 1 of 6
wzwow
325 Views, 5 Replies

Mash object with aicolorjitter?

i cannot make it work...  how to make it have random color for each mash object?

wzwow_0-1669628585458.png

 

5 REPLIES 5
Message 2 of 6
MicroCell3D
in reply to: wzwow

Ich nehme an, Sie haben "aiColorJitter"> Color (aiStandardSurface) zugeordnet. Dies funktioniert nur, wenn es sich beim Mash um "Instanzen" handelt.
Sie können das ändern: "Switch Geometry Type"

--- 🙂

I assume you have mapped "aiColorJitter" > Color(aiStandardSurface). This only works if the mash is "instances".
You can change that "Switch Geometry Type"MicroCell3D_0-1669659551077.png

 

Message 3 of 6
wzwow
in reply to: MicroCell3D

so i did the switch geometry type but everything disappear
when i switch back to repromesh everything comes back... what went wrong?
Message 4 of 6
wzwow
in reply to: wzwow

wzwow_0-1669686593788.png

wzwow_1-1669686620880.png


 

Message 5 of 6
MicroCell3D
in reply to: wzwow

Ich habe die gleiche Struktur des MASH ausprobiert und kann hin und her schalten, ohne dass die Objekte verschwinden. Vielleicht den Shader auf die Objekte (Konfetti) legen, nicht auf den MASHx_Instancer?

--- 🙂
I tried the same structure of the MASH and I can toggle back and forth without the objects disappearing. Maybe put the shader on the objects (confetti), not on the MASHx_Instancer?

 

Message 6 of 6
wzwow
in reply to: MicroCell3D

sorry my mistake... i found the problem... it is my viewport display setting

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