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MASH deformer not working as expected

MASH deformer not working as expected

marcus
Enthusiast Enthusiast
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Message 1 of 7

MASH deformer not working as expected

marcus
Enthusiast
Enthusiast

Hi,

 

I'm having trouble getting the MASH deformer to work as shown in the tutorial on Mainframes website.

I' not able to get the scaling to be affected by noise. As far as I can tell, the scalePP is not going into the deformer.

 

could someone please try it and give me feedback if I'm missing something or if this is another bug?

 

regards

 

marcus

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1,368 Views
6 Replies
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Message 2 of 7

Nadja.Bueckmann
Alumni
Alumni

Hi @marcus,

can you send me a link to the tutorial you are referring to? 

Best, Nadja



Nadja Bueckmann

Technical Support Specialist – M&E (3ds Max, Maya)

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Message 3 of 7

marcus
Enthusiast
Enthusiast

Hi Nadja,

 

of course

 

https://vimeo.com/83579056

 

before you say, this tutorial was for MASH 2.2.3,   I know that. but I tried to make sense of the manual and also tried to replicate the effect in the tutorial, and the scalePP is not automatically connected, when applying a noise to the scale attribute for the mash network.

 

Also, I believe I already submitted a bug report 😕

 

regards

 

Marcus

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Message 4 of 7

Nadja.Bueckmann
Alumni
Alumni

Hi @marcus,

 

no problem. I´ll have a look. I will also look if there is already an issue logged with our development deparment 😉

 

Best, Nadja



Nadja Bueckmann

Technical Support Specialist – M&E (3ds Max, Maya)

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Message 5 of 7

Nadja.Bueckmann
Alumni
Alumni

Hi @marcus,

 

one more question: which version did you use? Maya 2016 Extension2 SP1?

 

Best, Nadja



Nadja Bueckmann

Technical Support Specialist – M&E (3ds Max, Maya)

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Message 6 of 7

marcus
Enthusiast
Enthusiast

Hi, Nadja,

 

Yes, that is correct.

 

Maya 2016 EXT2 SP1

 

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Message 7 of 7

Nadja.Bueckmann
Alumni
Alumni

Hi @marcus,

 

I recreated the setup on my side.

As you already pointed out, I also experienced that face scaling on the deformer is not working as expected.

 

So I tried to find a workaround. 

You can achieve the same effect very easily with the Explode node.

 

On the link below you can find a video walkthrough of using the Explode node in Ext 2.

MashDeformer

 

Hope that helps. Looking for your feedback,

 

Nadja

 



Nadja Bueckmann

Technical Support Specialist – M&E (3ds Max, Maya)

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