Low Poly Lighting Question
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12-21-2015
11:57 AM
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I am very new to 3D modeling and I am new to low poly modeling as an artistic style. I created a crater using Maya 2016 that is fairly low poly. (image 1)
The lighting of the object is not how I want it to be. When I export it and put it into Unity I get the same lighting problem (image 2). I want the faces to be hard lit, how would I do this? I keep trying to find information about it, but have had no luck. (image 3)
Thank you!