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LOD group pivot not working in UE4. Or am I missing something?

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gamercastN7D7D
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LOD group pivot not working in UE4. Or am I missing something?

I am working on a project at the moment with importing custom collision and LOD group inside UE4. And my custom collision works like a charm using the UCX approach. But when I set the Pivot for my object and the LOD it's another case. My object is first set to the coordinates 0,0,0 so that can't mess it up at some point. But my pivot is too far behind compared to the Maya result. Is there something that I am missing? Or is it simply impossible? I couldn't get help from the Ue4 community. So fingers crossed that someone in here knows a possible solution 🙂 

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