Lo-res mesh is black in viewport.
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Weird Maya 2016 issue here:
When I have my mesh in lo-res mode (the "1"key), it shows up flat black in the viewport (regardless of if the renderer is Viewport 2.0 or the default). As soon as I go into smooth mesh mode, the texture/color shows up. This is obviously a pain because animating is better without the smooth mesh preview on.
To head off the obvious: no, the normals are not reversed; no, there is not a flat black material assigned, and I don't have the display set to show lights. It seems entirely dependent upon the fact that it's a lo-res mesh. If I add a smooth node to the mesh, for example, the color returns. But if I have the mesh in its original, lo-res display mode, it's completely black. Seriously, what the heck is going on with this program?