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Issues to import .fbx or .obj file

7 REPLIES 7
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Message 1 of 8
filoux
257 Views, 7 Replies

Issues to import .fbx or .obj file

hi there,

i have an issue to import .fbx file;

the object is very very big, appears in outliner, but just in perspective view!
i just creat a simple cube in top view, but nothing appears, to figure it out, which problems of scale , i get;
i think .fbx it is enormous big, instead of very small ?
Same issue when importing .obj file.....
i'd like to snap, to maya grid , to create lights or whatever
txs

7 REPLIES 7
Message 2 of 8
damaggio
in reply to: filoux

That’s normal, just adjust your camera clipping plane.

Message 3 of 8
filoux
in reply to: damaggio

thank you but still a problemISSUE.jpg

Message 4 of 8
damaggio
in reply to: filoux

Far clipping plane add  3 zeros for each viewport camera 

Message 5 of 8
filoux
in reply to: filoux

thank you , can see the scene in all windows, but  if i want to create a light, and focuse ; seems to be not on the same scale ? 

can't see the "icon" light in windows , and cant see maya grid ???

 

Message 6 of 8
filoux
in reply to: filoux

issue2.jpg

Message 7 of 8
filoux
in reply to: filoux

select all: moove, snap to grid? doesnt work

Message 8 of 8
damaggio
in reply to: filoux

Make sure you always model in a consistent scale and save your preset camera.

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