Basically the title. In Blender, the selected object only has an outline around it's silhouette which IMO makes it easier to see, so is there a way I can do it in Maya as right now it feels very cluttered? I can do a little bit of scripting too if required.
Thanks.
Solved! Go to Solution.
Solved by shanemL33YK. Go to Solution.
Hi!
This is currently not possible.
You could change the transparency on the wireframe
https://help.autodesk.com/view/MAYAUL/2023/ENU/?guid=GUID-F7824D16-1342-4879-A669-3121D9D3582C
or disable the selection highlighting at all (per panel), but an outline for the selection is currently not an option in Maya.
Thanks for the reply.
Would it be possible to make a material that does this in the viewport, so that I can maybe write a script that switches to that material when an object is selected?
You can not do it at runtime. You need to either set it globally before launching maya, or put it in your maya.env file located in
C:\Users\<USER>\Documents\maya\<VERSION>\Maya.env
You would want to add a new line to that file (if pre-existing content) and add:
MAYA_VP2_SELECTION_INDICATOR=4
It seems to be working, but now I am unable to see the edges/faces in the component mode and I have to toggle wireframe on shaded to view them, but I guess that's the limitation of this.
Thanks for the help!
hello, it works but how did you change the color and thickness of the outline? thanks
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