Importing OBJ with MTL not assigning textures correctly

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Afternoon, guys.
So I found a model with some textures online that was in a .mesh file. After looking everywhere how to convert it into any readable format for Maya, I found out I could just load them up in XNALara model poser, and export as OBJ.
So I have my OBJ file, along with the MTL, and all the textures, some tga, some png, everything in the same folder.
When I import to Maya, brings up my model perfectly, however, I noticed it also brought A BUNCH of things to the outliner. When I hover over these things, the Type section says that they're objectSet (kSet). Just like the default LightSets and default ObjectSet on every default maya project, and they share the same icon. Each one also appears to contain an EVEN BIGGER BUNCH of PolySurface1.vtx[#] all combined to the set. I imagine these are the vertices associated with each material.
Pressing 6 for hardware texturing does nothing for my model, and there is nothing other than the default materials in the Hypershade Editor.
Please help.