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Importing Maya OBJ to Photoshop messes up mesh

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Anonymous
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Importing Maya OBJ to Photoshop messes up mesh

I created a 3D text on Maya using Type. After exporting it as an OBJ, I import the OBJ file into Photoshop and the mesh is broken on the R, O's and A. I checked the UV's and they are clean. Can I get help to fix this issue? I attached screenshots to display the issue.

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mspeer
in reply to: Anonymous

Hi!

 

Avoid n-gons (especially with holes) use quads and triangles only.

Just triangulate the mesh before export.

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