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Imported skeletal mesh is not automatically binded to identical existing skeleton in the scene/ namespace problem?

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19ulrich90
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Imported skeletal mesh is not automatically binded to identical existing skeleton in the scene/ namespace problem?

Lets say I have multiple pieces bound to same skeleton and separately exported in fbxs. I want to import one of them to Maya scene with skeleton already in it without adding another skeleton, just ignoring it and autobinding newly imported skeletal mesh to existing skeleton. I've worked like this before a lot but now I have this problem where on import skeleton from fbx is added and given _ prefix, so newly imported mesh isn't bound to the skeleton in the scene. My namespace options are set like this. 

19ulrich90_0-1690457930529.png

19ulrich90_2-1690458366148.png

 

 

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19ulrich90
in reply to: 19ulrich90

Ah figured I should probably post this in Animation and Rigging. 

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