Message 1 of 3
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I get this error in the humanIK dialogue. The bones are parallel, as can be seen in the screen grab. How am I supposed to fix this?
Can we please have a T-pose correction feature in humanIK the same as the Quick Rig.
Solved! Go to Solution.