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How would I use a utility map to color correct an albedo map in Arnold?

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Bruce_Pynchon
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How would I use a utility map to color correct an albedo map in Arnold?

I'm using a texturing xyz utility map (see here, which doesnt use Maya as the example: https://texturing.xyz/pages/vface-utility) and I want to make my characters face a bit less red and more olive. How would I accomplish that? Via aicolorcorrect or something else?

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