Hello,
how can I straighten the selected edge loop?
It seems to be a one key issue. But I do not understand the tutorial guy.
Lost in translation! 😄
thanks in advance.
Solved! Go to Solution.
Solved by ruediger.hahn. Go to Solution.
Solved by pshwayka. Go to Solution.
With the loop selected, use the scale (r) tool. (Scale in one axis only...probably x in your case.)
this one works. I often forget the force of the scale.
But the tutor says about hold ... key down and it snaps to straight.
Terrible English and no subtitle. I try to find out which one.
X will snap grip and V snap to point
I think he says J, but it does not horizontal or vertical align with me.
Something I do wrong.
I usually use the J key to do rotation snapping. by default, if you rotate with the J key held down, the rotation will be in 15 degree increments.
But it would not straighten it. If it is off and you turn edge loop you itwould not mean it stops at 90º.
Note that you can specify the snap increment in the rotate tool settings under snap step, and make it relative or absolute...but I still prefer the scale method for what you're trying to do.
The tutorial is the one from pluralsight 'advanced charcacter modeling in maya'. part 3.
the scale method works fine when the edge is rotate even. but when you look on the picture the selected edge loop is non uniformaly deformed.
*edit: sorry maybe not so visible. but tutor uses one key and it snaps straight. but I do not get which key.
And manually adjusted is not 100% straight.
Since you're paying for that tutorial, you should be entitled to clarification. Have you tried asking them for help?
It hought this might be the faster way. I asked once a question and it took them for ever. No direct contatct to the tutor. But I did not expect to ask something so strange. 🙂 I am sorry for causing so much back and for.
Okay...I just signed up for a free trial, and that particular video was available. What he's doing is holding down the J key while he uses the scale tool with the Y axis handle (green.) That does indeed work.
Seems like extra effort to me...I can get the same result just by using the scale tool...with just one hand.
Also, @_sebastian_f just reminded me of something...beginning with Maya 2015, the scale tool has a "prevent negative scale" option which is enabled by default, and which allows you to just use the scale handle instead of the snap option.
You are right. I thought it prevented the movement in horizonatl edges but it does not. So no idea why he does it. I got confused, did not get and so I had to ask. But studying by myself means... ask in Forums and watch more tutorials.
must be with 2016.
Using a 2015 student version, where it is not showing up.
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