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How to properly use the displacement shader in the Hypershade?
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I am still new to rendering, however, so I am not too sure if I am using the displacement shader correctly.
Anyways, whenever I try to add displacement with the scale setting, the whole mesh keeps getting inflated every time to the point where corners are very rounded which I do not want. I add increments of 10, for example 0.030, 0.040 in the scale setting.
So how exactly do you add displacement scratches etc with out affecting the rest of the mesh inflating? I find it very weird that Maya does this when in Zbrush displacement depth can be controlled alone with a layer without affecting the rest of the mesh, but in Maya displacement affects the whole mesh.