How to model an Orb with triangles instead of quads (plus camera tracking)
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Hi Maya Vets,
I'm part of a team of four students, and our idea is to have 'orbs' floating around the city in 3D space.
My classmate found the following orb, and I'm trying to create a similar model in Maya.
I need to make this and import it to live action footage, floating above buildings etc..
Now, when I try and make a low poly sphere in Maya, I get quads, like this:
Can anyone tell me where I'm going wrong?
-t.
*bonus points: my plan is to export animations that roughly match my live action footage, and track these to the footage in AE. If anyone has tips or suggestions on a better workflow (bring the video / track into Maya? lighting suggestions?) and possibly any names of techniques or tutorial links, I'd be SUPER happy!
I really want to come through for my team.