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Hi, I'm sorry if I can't explain well, but Ill try my best.
So, I'm actually working on an animation, it is two characters who are dancing, so they have to take support on each other by grabbing hands. As I started learning Maya, but already know 3dsmax, I looked for an option that was the same as 3dsmax's Link Constraint. I found Parent constraint, and thought "wouha this is the solution it actually should work like link constraint I guess".. but not entirely.... let me explain more :
One character holds one other's hand, but she has to change her hand to the man's shoulder and take support again, and then she retake the man's hand. When I try Parent Constraint, the female's hand doesn't switch to the shoulder, it just stucks to the man's hand or when I turn the man's hand weight off, and let shoulder's weight on, it just seems like the female's hand doesn't linked to something anymore
Is there anyway to tell the female's hand to link to the man's hand, and then switch to the man's shoulder ? This could avoid me to animate each frame to replace the female's hand at the same place everytime...
I'm using Maya 2018 on Windows 10.
Thanks to anyone who will answer me 🙂
Solved! Go to Solution.