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How to export extruded curves from maya to unity

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Message 1 of 7
Anonymous
2930 Views, 6 Replies

How to export extruded curves from maya to unity

Hi. 

when I export a modell from maya to unity my pipes what I extruded from curves are not showing.

Is there any method to make them visible?

 

6 REPLIES 6
Message 2 of 7
sean.heasley
in reply to: Anonymous

Hi @Anonymous and welcome to the community!

 

One fix that may help would be to combine the pipes and sphere as one mesh.

 

To do this, select everything like you did in the video then go under Mesh->Combine then export as fbx.

 

If this doesn't work, feel free to attach the scene file here or via google drive/dropbox and I can take a look at it 🙂

 

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

Message 3 of 7
mspeer
in reply to: Anonymous

Hi!

 

Some additional options you may check:

 

A) Delete history.

B) Make sure to select only the correct objects from Outliner.

C) Create a group before export and select group for export.

 

D) Import the fbx-file into an empty Maya-Scene.

Message 4 of 7
sean.heasley
in reply to: mspeer

Hi @Anonymous

 

I'm just checking in to see if you need more help with this. Did the suggestion that @mspeer or I provided work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

Message 5 of 7
djonesuk
in reply to: Anonymous

I suggest you convert your NURBS geometry to polygons before exporting. Modify, Convert, NURBS to polygons.

Alternatively, you can set the FBX export option Convert NURBS geometry to Interactive display mesh. This option gives you less control over the final mesh.
Message 6 of 7

hey i created nhair system and animated it to extrude curve and want to export the animation to unity, how can i do that?? 

Message 7 of 7
Anonymous
in reply to: djonesuk

Thanks this helped me!

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