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How can I use an imported Material ID map within Maya?

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BenediZ
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How can I use an imported Material ID map within Maya?

Hello,

I would like to know, how I can use inside Maya an ID Map in order to assign different shaders to each color ID of a mesh. 

Thanks!

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BenediZ
in reply to: BenediZ

The only Idea I got now (when not extracting in Photoshop manually masks), is to create an Material ID map, that uses only R and G and B, and so I can use each channel for one Material ID.

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