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Hello there guys,
Is there a way to Pin Translation/Rotation on a controller in Advanced Skeleton for example? Similar to how i can do it in HumanIK?
I do a lot of Hips control movement in Graph Editor, exagerations, overshoots, all sorts of editing.
Issue is, this results in Jittery motion in the chest-neck-head area (which are FK). With HIK i just pinned the chest down..
How can i do it now that im using Advanced Skeleton, or any other rig?
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