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11-09-2016
12:11 AM
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I have maya 2016
I successfuly export my 3d object into fbx
And when i tried to import it into unity, why it contain its child?
How to export fbx for my 3d object without contain any child?
This is my situation
Please help, i already searched this and cant find any solution
Or maybe im not fully understand using maya because i am new to maya
Thanks in advance
sorry not a native talker
Solved! Go to Solution.