Not applicable
05-20-2015
01:46 PM
Hey I was wondering has anyone seen this in Maya 2016. I am modelling a Messerschmitt and I am using the duplicate special so I can mirror my sculpt. Every time I open my file I'm getting these green faces in Random places on my model. I was using the stock lambert shader before this happened then I applied a new lambert to fix the problem and now it is back. What does not make sense is that it is only on the instanced side of my model. I am chalking this up to a bug but if its something else I would love if someone could let me know what it is. Cheers.
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